At Nibuca’s whim, I updated Raider101′s Shadow Priest Guide. It was pretty outdated before, having not been updated since August, so I brought it up to how it is currently. I am never confident in the stuff I write – otherwise I would be a teacher – but it gives people the general idea of how to begin and if you want to be up to date, then follow the EJ Shadowpriest discussion.
With the Icecrown Citadel fully unlocked, you can now gain 83 Badges of Frost a week. That’s around 3.6 Primordial Saronite, so the price may go down with supply increasing. Heres the breakdown:
ICC10 (2/Boss) + Sister Svala: 25
ICC25 (2/Boss) + Sister Svala: 25
ICC10 Weekly Quest: 5
ICC25 Weekly Quest: 5
Weekly Raid: 5
7x Daily Random Heroic: 14
I watched some Lich King streams on MMOChampion last night, and that fight looks tough! Seems very difficult for a 10man guild like ours to do, but we’ll try and give it our best shot, tonight!
Edit: Messed up maths, will edit later !!
As the last week until the Arthas update, and the subsequent Heroic modes, this week was the ideal time to attempt some Icecrown Citadel raid achievements required for the Frostwyrm meta achievement. For the 10man raiders among us, we should have a few just from beating the encounters correctly – Boned and I’ve Gone and Made a Mess for example. And according to WoWProgress more than half of the listed people have those achievements. The others require more work.
We made pretty reasonable progress on the former, as coordinating the required adds in phase one went pretty well on our last attempt. Our tactic was to bring Deathwhisper to 100k mana while collecting the three uncommon types, then aiming to bring her to phase 2 as soon as the next adds were called. Trying to kill Deathwhisper with those five adds are another matter however! The three main things required for successful phase 2 are: High DPS, Crowd Control and Interrupts. It will take a bit more work to get this down pat.
Rotface is much the same, we spread out so that the small adds couldn’t merge and also to mitigate the damage. The small adds also vomit out a slime patch in the direction they were facing which skewed up our positions a bit. Overall our main tactic was just to nuke down Rotface as fast as possible, but our best tries had us down to 500k hp remaining with a couple people still alive. Rotface, along with Deathwhisper, will probably require better gear before successful attempts.
Along with the next update we will inevitably see the Arthas cinematic leaked shortly after. I’ve never been that fussed about spoilers so I can’t wait to see it as soon as it comes out, but I also definitely won’t be skipping it the first time we kill him either. Wrathgate is a treat to watch everytime the chain is completed, and after so many weeks of battling through the citadel, I suspect the Arthas cinematic will be much the same.
We didn’t get too far into Bloodwing on Wednesday, due to the Blood Princes doing damage that were practically unhealable by the two main healers and yours truly the offspec healer, with some stating that they were doing more damage than was experienced in the 25man version of the fight. Needless to say we felt that there would be a quick fix later in the week like Rotface, and we got it!
Nothing remarkable about the Blood Prince fight aside from a lot of damage being dealt across the raid, and with the positional awareness required at the same time it led to.. more damage being done than should’ve been done. We screwed up the last leg of the fight and finished with three people barely remaining.
Blood Queen in contrast felt like a really easy fight to get used to. The positional awareness was simple and the raidmods did their job at marking who had what. We spent the first few tries with me healing and made pretty decent headway into the encounter, before we realised we had more than enough damage to meet the enrage requirements. So they made me go mainspec damage.
The theory was that with Essence of the Blood Queen I would be able to do enough healing for the ranged group and let the healers concentrate on the melee. It didn’t go perfectly executed but they managed without my healing and we were able to kill her relatively quickly. So now we wait for the Frostwing.. Wing.
Week 2 of Plagueworks and we managed to do the entire instance in a day, which sets us up nicely for the new wing next week. Thanks to a combination of a guildy’s tactics writeup and yesterdays teething tries, we had a good idea of how to do it beforehand. So today it only took us a single wipe before we downed Putricide. It’s a relatively long fight and requires a lot of movement and coordination, but ultimately fun! And not because of the Futurama references either. Some screenshots of the kills from tonight:
Professor Putricide is a pretty unique fight in that it seems to currently be the only fight that assassination rogues are not completely owning the meters with. In fact, the ability to do damage from multiple targets and doing this from range makes us a pretty useful class for this fight! It’s fun to be given a chance to shine.
I also compared Cookiee, who has been pretty high on the meters, with myself. 36% haste compared with the 28% that I have is the only thing that really seems to stick out. Right now I’m aiming straight for the helm and gloves to complete 4set bonus, after that it’s badge cloak or buying saronite for the crafted legs.
This week, being plagued by sickness and other mishaps ourselves, we mustered up a short half-raid after Plagueworks 10 was bug-fixed (or nerfed, depending on your views). We ended with Rotface and Festergut cleared, and used up a couple tries on Professor Putricide. This time we decided to do Festergut first. He seemed pretty easy, not that I noticed since I died almost as soon as the fight started, but it seemed like they had it under control.. I think. Anyway we one-shot him and that’s what counts!
After few tries into Rotface a member had to leave our near-midnight raid so we drafted up a casual member of our guild.. who unfortunately disconnected just after we started and spent the remainder of the time eating dirt, but his spirit was with us. As for the fight, let’s just say that the % health deduction hotfix earlier this week seemed to help quite a lot! We didn’t really see much chaos with the oozes, which were the key part to the fight. Everyone seemed to have it under control and the the oozes didn’t have trouble merging compared to Wednesday’s attempts, which we’ll chalk it down to patchday lag. Aside from the occasional movement there isn’t all that much to the fight bar the numbers:
Fight lasted 4 minute 23 seconds, which was probably quicker than our attempts on Wednesday. I also did pretty average DPS for that fight, definitely could’ve done better given proper DOT management but hey – tomorrow is the start of another week!